Funda Thumbnail System

Built a scalable thumbnail system to support rapid content growth

Funda Thumbnail System

Built a scalable thumbnail system to support rapid content growth

For

Funda

Role

Lead Product Designer

Timeframe

May 2025 - March 2026

Tool Used

Chat GPT, Magnific

Funda Thumbnail System

Built a scalable thumbnail system to support rapid content growth

For

Funda

Role

Lead Product Designer

Timeframe

May 2025 - March 2026

Tool Used

Chat GPT, Magnific

PROJECT

Overview

Overview

Overview

Funda launched in June 2025 with a simple but aggressive goal reach 1 Cr revenue by December.The strategy was clear:scale content, increase reach, and drive engagement.So we pushed hard on video production.What we didnt anticipate was where things would break.

Funda launched in June 2025 with a simple but aggressive goal — reach ₹1 Cr revenue by December. The strategy was clear: scale content, increase reach, and drive engagement. So we pushed hard on video production. What we didn’t anticipate was where things would break.

Funda launched in June 2025 with a simple but aggressive goal reach 1 Cr revenue by December.The strategy was clear:scale content, increase reach, and drive engagement.So we pushed hard on video production.What we didnt anticipate was where things would break.

Approach

Approach

At first, this looked like a design capacity issue.

But it wasn’t.

It was a systems problem.

We don’t need better designers.
We need a system that designs


Instead of scaling people, I focused on building a system that could:

  • Generate thumbnails at scale

  • Maintain visual quality

  • Adapt to different content types

Problem
Statement

Problem
Statement

Video production scaled from 100 to 1000 videos/month in a few months.

But the team didn’t.

We still had:

  • A few video editors

  • And just one designer

Every video needed a thumbnail.

And in short-form content, thumbnails aren’t optional.
They decide whether the video gets clicked or ignored.

“We weren’t struggling to create content.
We were struggling to make it clickable.”


Challenges

Challenges

Thumbnails directly influence CTR growth revenue
Manual design couldnt scale at required speed.
How might we create high-quality, high-performing thumbnails at massive scale without increasing team size?

Thumbnails directly influence CTR → growth → revenue
Manual design couldn’t scale at required speed.
How might we create high-quality, high-performing thumbnails at massive scale without increasing team size?

DESIGN

PROCESS

Process

Process

followed

followed

This was not a traditional UX problem.
It was a scaling challenge, solved through system evolution rather than linear design steps.


Building the System

Phase 1 — Making AI usable


When GPT’s image model launched, it solved a key problem:
it could finally render usable text.

That made it viable for thumbnails.

I started experimenting with:

  • Composition rules

  • Layout structures

  • Reference-based prompting


How it started.

First it was about training GPT about the composition so i feed it a wireframe and gave a reference banner and started with a prompt describing the composition.


Initial Outputs


After multiple iterations, outputs stabilized.

This led to creating a master prompt system.

Impact:

~30 thumbnails/day



Phase 2 — Improving quality

GPT helped with structure, but not polish.

So we split the workflow:

  • GPT → generates structured prompts

  • Ideogram → generates final visual

This improved:

  • Typography

  • Composition

  • Consistency



We Finalised Typography based thumbnails for Videos thumbnail and Series thumbnail follows same Image plus text thumbnail for speed.

We tried generating bulk thumbnail using GPT but result was not that good.
So we decided to use ideogram for video thumbnails as well.



Result:
~2x production speed with better output quality

Phase 3 — Making it relatable

Initially, thumbnails used generic AI characters.
But they lacked connection.
We shifted to real influencer faces.

Initially as AI was not able to use real influencer images , so banner was made manually. As the scale was high, the quality was not possible within the time constraints.
Another Challenge was that we didn't get influencer photo shoots just the raw videos as it was freelance based.




Challenge :
Manual Designing → Low speed, low quality and limited influencer poses.
AI distorted faces → broke trust

Solution:
Initially : Using Nano Banana for realistic face generation

We were using influencer photos in reference to generate thumbnails with influencer



This made thumbnails:

  • More recognizable

  • More engaging

  • More trustworthy



Phase 4 — Fixing quality at scale

By December, we had volume — but inconsistency.

So we revamped:

  • Older thumbnails

  • Visual patterns

  • Design quality



Result
  • ~2000 high-quality videos

  • ₹90L revenue by Dec 2025


Phase 5 — Turning it into a system

At this point, this was no longer experimentation.
It became a structured pipeline.

We built:

  • A controlled workflow using Freepik Spaces

  • Bulk generation via ChatGPT + App Script


This was not a traditional UX problem.
It was a scaling challenge, solved through system evolution rather than linear design steps.


Building the System

Phase 1 — Making AI usable


When GPT’s image model launched, it solved a key problem:
it could finally render usable text.

That made it viable for thumbnails.

I started experimenting with:

  • Composition rules

  • Layout structures

  • Reference-based prompting


How it started.

First it was about training GPT about the composition so i feed it a wireframe and gave a reference banner and started with a prompt describing the composition.


Initial Outputs


After multiple iterations, outputs stabilized.

This led to creating a master prompt system.

Impact:

~30 thumbnails/day



Phase 2 — Improving quality

GPT helped with structure, but not polish.

So we split the workflow:

  • GPT → generates structured prompts

  • Ideogram → generates final visual

This improved:

  • Typography

  • Composition

  • Consistency



We Finalised Typography based thumbnails for Videos thumbnail and Series thumbnail follows same Image plus text thumbnail for speed.

We tried generating bulk thumbnail using GPT but result was not that good.
So we decided to use ideogram for video thumbnails as well.



Result:
~2x production speed with better output quality

Phase 3 — Making it relatable

Initially, thumbnails used generic AI characters.
But they lacked connection.
We shifted to real influencer faces.

Initially as AI was not able to use real influencer images , so banner was made manually. As the scale was high, the quality was not possible within the time constraints.
Another Challenge was that we didn't get influencer photo shoots just the raw videos as it was freelance based.




Challenge :
Manual Designing → Low speed, low quality and limited influencer poses.
AI distorted faces → broke trust

Solution:
Initially : Using Nano Banana for realistic face generation

We were using influencer photos in reference to generate thumbnails with influencer



This made thumbnails:

  • More recognizable

  • More engaging

  • More trustworthy



Phase 4 — Fixing quality at scale

By December, we had volume — but inconsistency.

So we revamped:

  • Older thumbnails

  • Visual patterns

  • Design quality



Result
  • ~2000 high-quality videos

  • ₹90L revenue by Dec 2025


Phase 5 — Turning it into a system

At this point, this was no longer experimentation.
It became a structured pipeline.

We built:

  • A controlled workflow using Freepik Spaces

  • Bulk generation via ChatGPT + App Script


FINAL

Designs

IMPACT &

Outcome

Impact

Impact

Created

Created

This changed how content scaled.

Scale
  • 100 → 1000 videos/month

  • ~10x growth without increasing team size


Production

  • Manual → semi-automated system

  • Hundreds of creatives generated weekly

Quality

  • Maintained high CTR-focused design

  • Improved consistency across content

Business Impact

  • ~2000 videos published

  • ₹90L revenue by Dec 2025 (~90% of target)

  • Scaled to ₹5.6 Cr monthly revenue by March 2026

  • Ranked 2nd on Google Play store in Top Free education category


Content + thumbnail system became a key growth engine for revenue acceleration




This changed how content scaled.

Scale
  • 100 → 1000 videos/month

  • ~10x growth without increasing team size


Production

  • Manual → semi-automated system

  • Hundreds of creatives generated weekly

Quality

  • Maintained high CTR-focused design

  • Improved consistency across content

Business Impact

  • ~2000 videos published

  • ₹90L revenue by Dec 2025 (~90% of target)

  • Scaled to ₹5.6 Cr monthly revenue by March 2026

  • Ranked 2nd on Google Play store in Top Free education category


Content + thumbnail system became a key growth engine for revenue acceleration




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